DECIMATED

3D ARTIST

Job Description

Posted on: 
2023-04-18 09:22

Together with the creative production team, you will create and maintain a library of 3D assets including characters, weapons, vehicles, modular environment components, environment props and more.

Do you have a passion for visual storytelling through your artwork? Do you take pride in your creations and thrive in a collaborative environment? Do you enjoy exploring new techniques, problem solving, and thinking outside the box? Do you have a desire to learn, improve and hone your skills? If so, we want to talk to you!

WHAT YOU WILL DO

  • Work with the Art Director, and Environment Team to create high quality game assets, that are consistent with the game’s visual target
  • Work with Animators, Designers, and Programmers to ensure that props and weapons follow specifications and functionality requirements
  • Pilot new methods using photogrammetry and other advanced techniques to produce the best looking assets possible
  • Create spec sheets and style guides for outsource that clearly state the vision for assets; review deliverables, providing concise feedback if needed, and implementing the final product
  • Rig objects for physical simulation
  • Ensure that assets are optimized for target platforms while retaining artistic integrity
  • Provide estimates, manage time, and hit deadlines to stay on track with set schedules and tasks

REQUIREMENTS

  • 4+ years of experience with console games as an Environment Artist or similar role
  • Proficient in the creation of high quality assets using Maya, Zbrush, Photoshop and Substance Painter
  • Experience creating physically based materials
  • Strong technical skills with the ability to troubleshoot and work efficiently within a game pipeline
  • Exceptional communication skills
  • Ability to maintain high quality assets with consistency without continuous supervision

PREFERRED QUALIFICATIONS

  • Familiarity with asset tracking tools like Perforce, JIRA, and Shotgun
  • Experience with creating collision for physics assets
  • Experience rigging and skinning assets in Maya
  • Experience reviewing and providing feedback to outsourcers
  • Passion for video game development
Apply now

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