We are hiring experienced Unreal Engine level designers to create sci-fi points of interest for the multiplayer online PvPvE game, Decimated.
The job will involve working from concept art and creating levels in-engine using assets provided by the art team, and creating placeholder assets in 3DS Max, Maya or Blender as required to block out the level, for 3D artists and production partners to create more detailed props.
Knowledge of Houdini and procedural systems would be preferred, as you will be working with our in-house Houdini artists who are developing tools and systems for landscapes, rivers, roads, bridges, tunnels, buildings, and prop placement.
Experience using Quixel Megascans, Substance Designer, lighting, VFX and LOD’s and optimization required.
- Passion for Sci-Fi, Survival and Cyberpunk games
- At least one published title on PC or console
- Good knowledge of UE5
- English at a level that allows reading and creating technical documentation
- Ability to work effectively in a team